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Silent Hill f takes horror to a new level unknown to the series

The Silent Hill series presents a new story unlike anything seen before.

Silent Hill has become one of the leading names in the horror genre in the video game sector. Konami is aware of the importance of the franchise and, for this reason, has been giving it the place it deserves for several years now. In this regard, the Japanese publisher has particularly ambitious plans for the future. Following the launch of the successful remake of Silent Hill 2, it is now time to receive the new instalment of the brand, which presents a totally different story that seeks to impress players with a familiar yet innovative composition.

Silent Hill f is one of those video games that aims to break the mould, presenting a totally different gameplay experience for those experienced with the saga. This time around, there are no firearms, and the game relies on a sequence of events in which the protagonist must unravel various mysteries that force her to go through the most cruel experiences and strange events that are resolved even after the title credits have rolled, something that Konami itself has confirmed through a very special development of the proposal.

With this, Silent Hill f presents a story similar to that of NieR: Automata, which required the game to be completed several times to reach its conclusion, making the storyline key, in addition to the action that characterises the franchise, demonstrating a step forward in adapting to current times and the technology of the current generation.

A story that evolves with each playthrough

Silent Hill f stars Hinako, a young Japanese student. Following the usual events of the series, fog takes over her place of residence, giving way to terrible creatures that claim the lives of its inhabitants. The protagonist, with the help of some of her friends and strange personalities, must solve all the puzzles that cross her path and face all the monsters that cross her path in order to escape with her life and restore tranquillity to her home, even if it means facing her worst nightmares.

Action is the predominant part of any Silent Hill game, in addition to solving quite complex puzzles. However, Konami's development team wanted the plot to be the central foundation on which this new instalment rests. The story is the most complete seen to date in the franchise, something that its creators insist on, urging players not to stop playing even after reaching the first credits, as to understand everything that happens in Silent Hill f it is necessary to complete it several times, something totally new in the franchise, where previous titles required certain decisions to be made in order to reach different endings.

This completely new construction has caught the attention of players and presents enormous appeal for the adventure starring Hinako, demonstrating that there is enormous potential in the young Konami team that is trying to rescue the saga with the most interesting ideas and different approaches, beyond the remakes of the first titles that arrived in the era of the original PlayStation.

Action and puzzles define familiar gameplay

The twist in gameplay is one of the most daring elements of Silent Hill f. By removing firearms, the game forces players to adopt a completely different combat strategy, one based more on stealth and resource management. Hinako must make use of improvised melee weapons, such as pipes, golf clubs, or gardening tools she finds along the way. Each blow feels heavy and desperate, and contact with the creatures is brutal and terrifying. This combat system, reminiscent of the early titles in the series, enhances the feeling of vulnerability and makes every encounter with a monster a moment of high tension. The puzzles, meanwhile, are organically integrated into the narrative. They are no longer mere riddles to open a door, but are directly connected to Hinako's fragmented memories and the secrets of the city.

The development team has introduced a puzzle system that requires detailed observation of the environment and the combination of objects in unusual ways. An example of this is a riddle that can only be solved by combining visual clues from a forgotten diary with audio recordings heard on a broken radio. This focus on problem-solving not only challenges the player's logic, but also immerses them further into the story, as each piece of the puzzle reveals a crucial part of the mystery surrounding the fog and the creatures. The monster design has also been revamped to suit this combat style. The creatures are now slower, but their attacks are more devastating, forcing players to make tactical decisions about when to attack and when to flee.

All in all, Silent Hill f is one of the most promising titles of 2025, and could be a demonstration of the future that awaits one of the highest-quality franchises in the horror video game genre today.

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