This is Deltarune, the sequel to Undertale that invites you to play in a radically different way
Deltarune presents itself with an approach very similar to that of Undertale, but more polished and with a stronger storyline.
The indie genre is becoming one of the major driving forces in the video game industry today, offering hundreds of titles throughout the year that impress with unique mechanics that can surprise users. Far from the big productions that tend to follow various established patterns, independent video games are the perfect opportunity to bring ideas to life that, while not intended for the general public of the video game sector, can make a name for themselves among the broader community.
In this sense, Undertale is one of the video games that has generated great affection among regular video game players. Whether for its distinctive aesthetic or its approach to combat dialogue that allows players to take a pacifist route and avoid killing any characters throughout the game, it is a special title, one of those that make history for offering something completely different from what had been seen before. Although it seemed like a game that bordered on perfection as it was, its creator didn't want to miss the opportunity to offer a new adventure.
This is how Deltarune was born, a kind of sequel to his concept, which breathes the essence of the original title but doesn't connect directly with the storyline, making it a risky bet, since one of the main attractions of the game was its characters. However, Toby Fox's ability in this regard is enormous, so Deltarune is capable of offering memorable characters that have nothing to envy from those in Undertale, which is the formula for its great success as a tribute to the original title.
Deltarune has that special magic that can only be seen in independent video games. It's not only a success because of its intrinsic quality, but also because of what it represents in the context of the indie genre. At a time when independent video games are gaining increasing relevance, this title demonstrates that it's possible to combine an accessible approach with narrative depth and mechanics that rival higher-budget productions. Toby Fox's ability to create worlds that connect with players, combined with his focus on innovation, positions Deltarune as a benchmark in the genre, just like its predecessor.
Deltarune is an example of how to do a lot with few resources. The game is lightweight and runs smoothly on a wide variety of devices, making it accessible to all types of players, plus its release has been carried out in episodic format over recent years. This optimization, combined with its free price for the first chapters, eliminates any entry barriers, ensuring that anyone can dive into its world without needing a large investment and feel captivated by its universe.
The art direction of Deltarune is also one of those unique aspects. Although it maintains the pixel art aesthetic that made Undertale so recognizable, the sprites and animations are more detailed and expressive. The scenarios, from the dark alleys of an alternate world to the colorful landscapes of the Dark Kingdom, are designed with a care that reinforces immersion. Each area has its own visual identity, making exploring Deltarune's world a constant flow of stimuli. This visual approach combines with a masterful soundtrack, composed by Toby Fox himself, perfectly complementing the visual content, both in dramatic moments and in battles.
One of the most outstanding aspects of Deltarune is its narrative, which feels more structured and ambitious than that of its predecessor. While Undertale played with the idea of player choices and their consequences, Deltarune takes this premise one step further by questioning the player's own freedom. Toby Fox uses the story to explore themes such as fate, identity, and control, presented in a way that invites reflection without losing the light and accessible tone that characterizes his work. The dialogues are full of subtext, and each interaction with the characters can reveal details that change the perception of the story, something that is also present in combat, unique in the genre.
Unlike Undertale, where the pacifist, neutral, and genocidal routes offered radically different experiences, Deltarune seems to play with the idea that player choices don't always have the expected impact. This narrative shift has sparked debates within the community, as some see it as a limitation, while others interpret it as an artistic statement about the nature of video games and a clear difference from its predecessor, which will always be unique in its kind. Whatever the case, this decision reinforces the feeling that Deltarune is not just a sequel, but a reimagining that seeks to surprise even the most devoted fans of Undertale.